![]() max, or the model format of your choice, as long as it's usable in 3ds max, plus textures if available, the following:įerret (I will put in the Ferret or Prowler whichever I get first) However, I lack the models to do so As such I am are requesting, if anyone has them, to send me. Probably some other people we are missing, thanks.Īs you all may or may not know, I'm currently working on assembling the NR frigate fleet, and completing the NR cruiser lineup. Husker98 (A few maps built off of Snowba11's large galaxy map)ĭrone04 (Mon Calamari Heavy Carrier, Rejuvinator's original concept art)ĪdamKop (Rothana Battleship's original render)ĭolynick, Uzii (dolynick's Galaxy Mod was integrated at one point in time, some remnants are still around) Valpheus (Experimental Exhaust Colour Mod removing team colors from exhaust) ZombiesRus5, harpo99999, soviet.belldandy (Various tools and code repositories which helped speed things up alot) KrdaxDrkrun (A number of particles in this mod originate from his mod TotalEffects)Ĭole_Protocol (Assault Frigate Mk.II's cloaking particle) The50first (Getting IA2/RaW's Malevolence's textures to work in SoGE) Nomada_Firefox (Created the Endurance's mesh from EJ's Nebula SD) Republic at War team (Rusty planet's original texture)ĮRock72 (Providence hanger shield particle) Mick666 (Re-scaling of most premade maps, creating and contributing to the SoGE wiki)Īrvis Taljik (Praetor, Malevolence, and other, textures) RC-1290 'Dreadnaught' (Shield impact shader, bloom/star shaders) Myfist0 (Modeling and texture assistance and other insight) GoaFan77 (Modeling, texture, and ability assistance, mainview icons, and other insight)īurntstrobe (All planet textures in the mod, save for the Acid, Rusty, and Gas Giant planets) Ludo Kreesh (SW Music, UI, interface icons)Įvaders ( Web support and general debugging) Psychoak (Abilities and tons of debugging ) NovaCameron (Planets models, textures, and stats) ![]() Many many beta testers, many who didn't do a thing, thanks to those that give us valuable feedback!Įvillejedi (Models, textures, ship stats) Maxloef (Models, textures, particles, sounds, skyboxes) Lavo (Ship stats, abilities, tech tree work, rigging, interface icons) To install an addon, one must once again edit EnabledMods.txt, and place the addon above the main mod in the list like so:ĮnabledModName "SoGE Addon - Squad Size Reduction" This addon was created primarily to reduce lag, for both singleplayer and multiplayer matches. Included in the main download is the "Squad Size Reduction" addon, which condenses all fighter squadrons into having a single super fighter and edits anti-fighter abilities to reflect that change. SoGE also has several addons available for it, which introduce various changes to the mod. If this is not the case you have not properly installed the mod in your mods folder.ĭO NOT ATTEMPT TO USE THE INGAME MODS OPTION PAGE TO ENABLE THE MOD, THIS OFTEN RESULTS IN A CRASH AND IS KNOWN TO CAUSE INSTABILITY. The mod should be working fine if the only races you can select are Star Wars races. ![]() The blank line must be present in order for the game to read the EnabledMods.txt file correctly.Īn editted version of EnabledMods.txt has been provided with the mod these instructions are here in the event that the provided file is lost. To activate the mod, open the EnabledMods.txt file present in the previously mentioned folder and edit the file like so (this can be copy-pasted in): (See here for a more detailed walkthrough: ![]() \Steam\steamapps\common\Sins of a Solar Empire Rebellionģ) Check the box specifying that you want to make the game large address aware.įull credit for this program goes to FordGT90Concept of a person without an LAA exe can play with someone who has an LAA exe), nor does it break any rules set out by Stardock or Steam.Ģ) Select "Sins of a Solar Empire Rebellion.exe" to modify (click on the "." button to browse). This will not interfere with your ability play with other people (i.e. This is is required for SoGE to work, or else it will not function correctly. Next, before installing the mod proper, one must enable the Large Address Flag on Sins' exe. The whole mod is around 2.2 GB in size, when extractedĮxtract the contents of the zip file to your sins mod directoryĮxample for windows XP C:\Documents\\My Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.XĮxample for Vista/Win 7/Win 8 C:\Users\\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.X ![]() Sins of a Galactic Empire (SoGE) 4.10.0 release for Sins of a Solar Empire: Rebellion 1.82 Ī Star Wars total conversion mod for Sins of a Solar Empire NOTE: For access to the most up-to-date version of SoGE for Rebellion, please follow these instructions. ![]()
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